While
the acts of pirates seizing oil tankers and commercial ships off the coast of Somalia have
made headlines in recent months, a subtler form of piracy besets the gaming
industry. These swashbucklers are armed not with automatic weapons and speed
boats but with computers, manufacturing tools and loads of nerve as they
plunder intellectual property rights in the pursuit of making inferior copies
of popular slot machines. To combat this scourge, several major industry
players — Aristocrat, WMS Gaming, IGT, Novomatic, Bally, Konami, Spielo,
Progressive Gaming and Atronic — have joined forces to coordinate their efforts
through the Gaming Industry Piracy Alliance. Associate Editor James J. Hodl
recently sat down with WMS President Orrin J. Edidin, who has emerged as the
leading GIPA spokesman, to find out the extent of the problem and what needs to
be done to quash it.Why did WMS and several other prominent game manufacturers band together
at this time to form GIPA?
Edidin: In 2007, Aristocrat approached WMS and other
manufacturers with the idea of establishing an anti-piracy alliance. Through those discussions we realized that
gaming manufacturers share common piracy concerns and that it would be
beneficial to establish an alliance for sharing information and strategies for
addressing these concerns. GIPA is a result of those discussions.
Why is fighting game piracy so important?
Fighting gaming piracy is obviously important to manufacturers because of its
economic implications and the likelihood that counterfeit goods will tarnish
the reputations of manufacturers and their brands. Less obviously, but of great
importance, counterfeiting also has the potential to harm the public. First,
consumers play machines expecting a quality entertainment experience and
reasonable payback potential. Counterfeit machines may have different math
models, degraded graphics and sound, payback percentages below legal limits,
security faults and a variety of safety defects. In these ways, counterfeit
games can destroy players’ entertainment experience, decrease players’ odds of
winning, and even increase risk to players’ physical safety. Second, the
general public is greatly harmed because some counterfeiting is funded and
perpetrated by criminal organizations.
In certain instances, proceeds from counterfeiting activities support
other endeavors of criminal and terrorist organizations, thereby contributing
to greater social harm. It is important for gaming manufacturers to do their
part to shut down a potential source of funds for such
activities.
How extensive is the piracy problem in the gaming industry? Can you
provide some examples? It is difficult to say how extensive the
problem is in the gaming industry. After all, counterfeiters take extensive
measures to hide their activities. That being said, piracy is a real and
growing concern. GIPA members have seen evidence throughout the world of piracy
of gaming software, glass artwork, machine parts and even whole
machines.
Can you put a dollar figure on the amount of business
or sales that gaming manufacturers lose worldwide to piracy? Dave Greenslade from Aristocrat told me it is
difficult to estimate the exact losses in monetary terms as a result of product
and intellectual property breaches, but he estimates the “grey market” for
gaming machines worldwide is approximately 15 percent of all gaming machines,
and with at least half of these containing illegal or counterfeit machines, the
losses may amount to more than US$2 billion.
What will GIPA do to fight game and game technology piracy? For instance,
will you be working with governments as well as the police?GIPA and its members will utilize any and all
means necessary to address piracy issues.
These will include lobbying government agencies and regulatory bodies,
educating customs agents, bringing civil and criminal suits through the courts
and coordinating enforcement efforts with law enforcement agencies. We will do
whatever it takes to aggressively defend our valuable intellectual property.
Where in the world is the piracy occurring? And why is it occurring there?
While
counterfeiters in all industries tend to gather in jurisdictions with
underdeveloped intellectual property laws, lax customs procedures and/or low
labor costs, there are no geographical constraints on piracy. GIPA members have
reported issues in Australia,
Asia, Europe, South America and North America.
There are some countries where not all patents are
honored? For years manufacturers in some places in China and in other countries have
produced copies of products ranging from expensive golf clubs to tins of shoe
polish, even attaching brand names to them. How would GIPA approach such
countries to get them to honor manufacturer patents and stop piracy?Fundamentally, we will examine and pursue any available option. These include
lobbying local regulators and government agencies, educating customs agents and
local law enforcement and seeking injunctive relief and damages through the
courts. Even if the laws of a particular country do not support enforcement of
intellectual property we can seek to limit sales of counterfeit goods by
working with customs officials in the countries that import the counterfeit
goods and by pursuing purchasers of the counterfeit goods in other countries.
Are GIPA members getting help is other countries? Are there any
particularly helpful nations assisting in the anti-piracy effort? Without exception, in every country where GIPA
members have brought counterfeiting issues to the attention of authorities the
authorities have been enthusiastic and cooperative with enforcement efforts.
One of the great advantages of GIPA is that its members are located around the
world with special relationships in their home jurisdictions and regions, which
paves the way for efficient establishment of those relationships for all
members.
In what efforts to stop piracy have game manufacturers
engaged in the recent past? What course of actions did they instigate to combat
piracy? Were they successful? Manufacturers are attacking these issues on all
fronts. Some recent effective strategies include seizures of counterfeit
machines with the assistance of law enforcement and new technological
protections against copying of software. Of particular note, WMS, with the
assistance of U.S. marshals,
recently seized a large number of gaming devices containing unauthorized copies
of WMS software in Texas.
Novomatic has also had great success in Russia recently working with law
enforcement and through the court system to shut down factories cloning its
products. One such factory was producing over 2,500 counterfeit Novomatic
machines per month. With the help of Russian authorities investigators
uncovered in Kazan, the capital city
of the Constituent Republic of Tatarstan, a complete factory churning out
copies of Novomatic Gaminator machines, the contents of which were confiscated,
and a list of buyers of
the pirated machines was secured. … Through the ongoing efforts of GIPA and its
constituents, pirates are certain to get the message: “We are going to find you
and we are going to shut you down.”